

Structurize/schematics/supplyship/myownsupplyship The process for custom supply ships and camps is slightly different: Camp or Ship
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Here is a full list, up-to-date as of 20 January 2021, of the building names. Note: Remember that you need the appropriate hut in your inventory to be able to see the schematics in the build tool. You should be able to see it with the the build tool. Once ready, move the myown folder into the schematics folder and start your game. The maximum level is 5 (except for the Tavern, its max level is 3). HutName can be any of the listed huts below. Note: In the build tool, the extension is hidden.Myown/builder1.blueprint myown/builder2.blueprint myown/builder3.blueprint myown/builder4.blueprint myown/builder5.blueprint For example, for the Builder’s Huts with the MyOwn style, we would have: Those schematics are saved in Minecraft’s directory under */structurize/.blueprint. When playing on a server, the server needs to send the schematics to the players so that the build tool’s preview works.

For both singleplayer and multiplayer games, the folder is under */structurize/schematics/. Where is the schematic folder?Ĭustom schematics need to be copied inside the schematic folder. (If they aren’t there, look in */minecolonies/scans/new.) This directory is shared between all your singleplayer games and multiplayer games.

Freshly scanned schematics can be found in */structurize/scans/new/ unless they have been renamed in-game. This is a client-side-only directory which is located in Minecraft’s folder under: */structurize/scans/. The scans folder is where the schematics are saved after performing a scan using the scan tool in MineColonies. This is a FAQ section to answer common questions regarding schematics in MineColonies. You can also delete any of your saved scans. There is also a Rename button where you can change the name of the scan. Once you right-click with the build tool, you will have to select “My Schematics” (in the left dropdown menu) and on the right dropdown menu you will see the scans that you have made. Once you have scanned a structure, you can use the build tool to have your Builder build it for you. structurize/schematics/(folder)/file if they are a custom hut. Once the scans are saved, they need to be moved to the. Then press the green checkmark to save the scan. When you are ready, you can right-click in the air again to get the GUI to display where you can enter your scan name. Go around it to double-check that everything you want is in the scan area. Once you have the full area set, you can press Escape and the white outline of the scan area will stay in place. Then click in the air to see the entire structure. Take your Scan Tool and left-click the lowest left block of the area and then place a block (it can be a placeholder block in the top right corner and right-click on it. Once you have a structure or area you want to scan to have your Builder build, you need to determine the exact area that needs to be scanned.
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You can use the scan tool and scan ANY building or structure you like in singleplayer or multiplayer and then have your Builder build it for you (provided that you give them all the materials needed, of course). Schematics are files containing block and entity information of a certain area a player scanned with the Scan Tool in-game.
